Ship, Weapon, NPC, and Station Stats
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Ship, Weapon, NPC, and Station Stats
Centaur Class Starship (Name of Ship)
Uses: Planatary Defence, Patrol (Use)
Attack: 200 Hull, 150 Shields (Attack)
Torpeto Capacity: 50 Photon Torpetoes (Number of Torpetoes it can hold)
Hull: 500 (Hull Points)
Shields: 425 (Shield Points)
Crew: 10 (Number of Crew Required)
Passenger Capacity: 100 (Number of passengers it can hold)
Cargo Capacity: 25 (Number of Cargo Spaces Avalible)
Auxiliary Ships: 4 Class One (Number of ships it can hold)
Transporters: 7 (Transporter Affectiveness)
Landing: No (Can it land)
Docking: Yes (Can it dock with other ships)
Speed: Warp 7 (speed)
Time to Build: 20 Hours (Build Time)
Cost: 12,000 Bars of Latinum (Cost)
The Attack is simple, its what all of the ships weapons (aside from torpetoes) amounts up to, this number can be split to attack multiple ships with Multi Targeting Research.
The Torpeto Capacity is not the defult number of torpetoes a ship has, its the number it can hold, you restock at starbases, to upgrade torpetoes you must do that at a Science Base that has the abbility to do so, you can also research on Science Vessels but at double the time it would normally take.
The Hull and Shields are basically health points.
Crew is the number of crew the ship needs to operate, Comadores, Captains, Crew, and Admirals can all take the place of crew.
Passenger Count is the number of passengers a ship can hold minus the crew.
Cargo Capacity works in slots, difforent items take up difforent amounts of slots, there will be metals in this game, so this will play a prime role later in the game.
Auxiliary Ships are basically how many shuttles the ship can hold.
Transporters are what level of transporters you have and how advanced they are, this can be upgraded.
Landing and Docking are self explanitory, docking means dock with starbase or another ship.
Speed is how fast the ship can go.
Time to build is how long the ship takes to construct.
Cost is how much Latinum it costs to build the ship.
Uses: Planatary Defence, Patrol (Use)
Attack: 200 Hull, 150 Shields (Attack)
Torpeto Capacity: 50 Photon Torpetoes (Number of Torpetoes it can hold)
Hull: 500 (Hull Points)
Shields: 425 (Shield Points)
Crew: 10 (Number of Crew Required)
Passenger Capacity: 100 (Number of passengers it can hold)
Cargo Capacity: 25 (Number of Cargo Spaces Avalible)
Auxiliary Ships: 4 Class One (Number of ships it can hold)
Transporters: 7 (Transporter Affectiveness)
Landing: No (Can it land)
Docking: Yes (Can it dock with other ships)
Speed: Warp 7 (speed)
Time to Build: 20 Hours (Build Time)
Cost: 12,000 Bars of Latinum (Cost)
The Attack is simple, its what all of the ships weapons (aside from torpetoes) amounts up to, this number can be split to attack multiple ships with Multi Targeting Research.
The Torpeto Capacity is not the defult number of torpetoes a ship has, its the number it can hold, you restock at starbases, to upgrade torpetoes you must do that at a Science Base that has the abbility to do so, you can also research on Science Vessels but at double the time it would normally take.
The Hull and Shields are basically health points.
Crew is the number of crew the ship needs to operate, Comadores, Captains, Crew, and Admirals can all take the place of crew.
Passenger Count is the number of passengers a ship can hold minus the crew.
Cargo Capacity works in slots, difforent items take up difforent amounts of slots, there will be metals in this game, so this will play a prime role later in the game.
Auxiliary Ships are basically how many shuttles the ship can hold.
Transporters are what level of transporters you have and how advanced they are, this can be upgraded.
Landing and Docking are self explanitory, docking means dock with starbase or another ship.
Speed is how fast the ship can go.
Time to build is how long the ship takes to construct.
Cost is how much Latinum it costs to build the ship.
Re: Ship, Weapon, NPC, and Station Stats
Type-1 Observitory (Name of Station)
Uses: Planatary Observitoy Research Center (Uses)
Research Capacities: Shields, Hull, or Transporters (What fields it can research in)
Attack: 50 Hull, 25 Shields (Attack)
Torpeto Capacity: 40 Photon Torpetoes (Photon Capacity)
Hull: 500 (Hull Strength)
Shields: 500 (Shield Strength)
Crew: 2 (Crew Required)
Passenger Capacity: 10 (Passengers)
Cargo Capacity: 50 (Cargo Capacity)
Auxiliary Ships: 4 Class One, and 2 Class Two (Shuttle Capacity)
Docking Capacities: 1 Ship (Docking Capacity)
Transporters: 16 (Transporter Level)
Time to Build: 4 Days (Build Time)
Cost: 4,000 Bars of Latinum (Cost to build)
Research Capacities, or Buildiing Capacities are listed showing what it can do.
Docking Capacities are how many ships can dock with the station.
Some Stations Genorate Credits and Minirals, these will be used to finance your fleets.
Some Stations can Repair Ships, if a Ship is Docked with a Dry Dock, it will repair at 25 Hull Points and 25 Shield Points Per Half an Hour or 4 Turns in Combat, if at a Starbase or Space Dock, 50 Hull Points, and 50 Shield Points Per Half an Hour or Turns in Combat.
Some Stations can cost however, if you own the station its free for you to repair, however if you dont own the station, if costs you 100 Latinum for ever 25 Hull and Shield Points Repaired, this Latinum goes to the owner of the Station.
If the Station Happens to be a research Station, you need atleast 2 Research Personel to research anything.
Uses: Planatary Observitoy Research Center (Uses)
Research Capacities: Shields, Hull, or Transporters (What fields it can research in)
Attack: 50 Hull, 25 Shields (Attack)
Torpeto Capacity: 40 Photon Torpetoes (Photon Capacity)
Hull: 500 (Hull Strength)
Shields: 500 (Shield Strength)
Crew: 2 (Crew Required)
Passenger Capacity: 10 (Passengers)
Cargo Capacity: 50 (Cargo Capacity)
Auxiliary Ships: 4 Class One, and 2 Class Two (Shuttle Capacity)
Docking Capacities: 1 Ship (Docking Capacity)
Transporters: 16 (Transporter Level)
Time to Build: 4 Days (Build Time)
Cost: 4,000 Bars of Latinum (Cost to build)
Research Capacities, or Buildiing Capacities are listed showing what it can do.
Docking Capacities are how many ships can dock with the station.
Some Stations Genorate Credits and Minirals, these will be used to finance your fleets.
Some Stations can Repair Ships, if a Ship is Docked with a Dry Dock, it will repair at 25 Hull Points and 25 Shield Points Per Half an Hour or 4 Turns in Combat, if at a Starbase or Space Dock, 50 Hull Points, and 50 Shield Points Per Half an Hour or Turns in Combat.
Some Stations can cost however, if you own the station its free for you to repair, however if you dont own the station, if costs you 100 Latinum for ever 25 Hull and Shield Points Repaired, this Latinum goes to the owner of the Station.
If the Station Happens to be a research Station, you need atleast 2 Research Personel to research anything.
Re: Ship, Weapon, NPC, and Station Stats
Ships cant attack Ground Targets unless its a Class 1 or Class 2, and Ground Targets cant attack space targets unless its a Class 1 or Class 2 Target, HOWEVER, the Class 1 or Class 2 Must be landed or stated that its being used in orbital attack or its not in range.
Argo Jeep (Name)
Uses: Tactical Assults, Land Raids (Uses)
Attack: 100 (Attack)
Hull: 400 (Hull Points)
Crew: 1 (Crew Required)
Passenger Capacity: 3 (Passengers)
Cargo Capacity: 4 (Cargo Capacity)
Time to Build: 4 Hours (Build Time)
Cost: 1,000 Bars of Latinum (Cost to build)
Crew (Class Name)
Uses: Basic Crew Performance. (Use)
Attack: 5 (Attack)
Health: 100 (Health)
Cost: 100 (Cost To Train)
Type 1 Phaser (Name)
Class: Concealed Weapon (Weapon Class)
Settings: (Setting -- Damage)
Lowest Stun -- 25 (Attack)
Stun -- 25 (Attack)
Highest Stun -- 50 (Attack)
Kill -- 75 (Attack)
Cost: 50 (Cost to build)
You can only use 1 Setting Per Turn, if you set a weapon on overload, you take the maximum setting, double it, and damage 2 targets of your choice.
Argo Jeep (Name)
Uses: Tactical Assults, Land Raids (Uses)
Attack: 100 (Attack)
Hull: 400 (Hull Points)
Crew: 1 (Crew Required)
Passenger Capacity: 3 (Passengers)
Cargo Capacity: 4 (Cargo Capacity)
Time to Build: 4 Hours (Build Time)
Cost: 1,000 Bars of Latinum (Cost to build)
Crew (Class Name)
Uses: Basic Crew Performance. (Use)
Attack: 5 (Attack)
Health: 100 (Health)
Cost: 100 (Cost To Train)
Type 1 Phaser (Name)
Class: Concealed Weapon (Weapon Class)
Settings: (Setting -- Damage)
Lowest Stun -- 25 (Attack)
Stun -- 25 (Attack)
Highest Stun -- 50 (Attack)
Kill -- 75 (Attack)
Cost: 50 (Cost to build)
You can only use 1 Setting Per Turn, if you set a weapon on overload, you take the maximum setting, double it, and damage 2 targets of your choice.
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